@startuml
sprite $binoculars [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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0000000000BFFFFFFF50000000000DFFFFFFF40000000000
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000000000000000000000000000000000000000000000000
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0000000FFFFFFFFFFF500FFFFF700DFFFFFFFFFF80000000
0000004FFFFFFFFFFF500FFFFF700DFFFFFFFFFFD0000000
000000AFFFFFFFFFFF500FFFFF700DFFFFFFFFFFF3000000
000001FFFFFFFFFFFF500FFFFF700DFFFFFFFFFFF9000000
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000EFFFFFFFFFFFA0000000000000002FFFFFFFFFFFF6000
001FFFFFFFFFFFFA0000000000000002FFFFFFFFFFFF9000
005FFFFFFFFFFFFA0000000000000002FFFFFFFFFFFFD000
008FFFFFFFFFFFFA0000000000000002FFFFFFFFFFFFF000
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00DFFFFFFFFFFFFA0000000000000002FFFFFFFFFFFFF500
00DFFFFFFFFFFFFA0000000000000002FFFFFFFFFFFFF500
00DFFFFFFFFFFFFA0000000000000002FFFFFFFFFFFFF500
00BFFFFFFFFFFFF80000000000000000FFFFFFFFFFFFF300
004FFFFFFFFFFFF200000000000000009FFFFFFFFFFFC000
00039AAAAAAAA820000000000000000006AAAAAAAAA70000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_BINOCULARS(_alias) ENTITY(rectangle,black,binoculars,_alias,FA5 BINOCULARS)
!define FA5_BINOCULARS(_alias, _label) ENTITY(rectangle,black,binoculars,_label, _alias,FA5 BINOCULARS)
!define FA5_BINOCULARS(_alias, _label, _shape) ENTITY(_shape,black,binoculars,_label, _alias,FA5 BINOCULARS)
!define FA5_BINOCULARS(_alias, _label, _shape, _color) ENTITY(_shape,_color,binoculars,_label, _alias,FA5 BINOCULARS)
skinparam folderBackgroundColor<<FA5 BINOCULARS>> White
@enduml